Jingzhi Bao

CUHK B.Eng., The Chinese University of Hong Kong, Shenzhen (2025)

I am a final-year undergrad. major in Computer Science at The Chinese University of Hong Kong, Shenzhen (CUHK-Shenzhen). Currently, I am a technical research intern focusing on 3D assets generation at LightSpeed Studios, Tencent IEG.

My research focuses on 2D/3D generative models, and inverse graphics. Previously, I worked with Dr. Keyang Luo and Runze Zhang at Tencent Games, Dr. Xueting Li and Prof. Ming-Hsuan Yang at UC Merced, Prof. Guanying Chen at FNii-Shenzhen.

portrait

Education

  • University of Illinois Urbana-Champaign (UIUC)

    University of Illinois Urbana-Champaign (UIUC)

    Master in Computer Science Sep. 2025 - Present

  • The Chinese University of Hong Kong, Shenzhen

    The Chinese University of Hong Kong, Shenzhen

    B.Eng. in Computer Science and Engineering Sep. 2021 - July 2025

  • Nanyang Technological University (NTU)

    Nanyang Technological University (NTU)

    Exchange Student Aug. 2023 - Dec. 2023

Experience

  • Lightspeed Studios, Tencent Games

    Lightspeed Studios, Tencent Games

    Machine Learning Intern Feb. 2025 - Aug. 2025

  • University of California, Merced

    University of California, Merced

    Visiting Student June 2024 - Dec. 2024

  • Future Network of Intelligence Institute (FNii)

    Future Network of Intelligence Institute (FNii)

    Research Intern July 2023 - Dec. 2023

Publications
High-Quality PBR Generation from the Forge of Photons
High-Quality PBR Generation from the Forge of Photons

Jingzhi Bao*, Hongze Chen*, Lingting Zhu, Chenyu Liu, Runze Zhang, Keyang Luo, Zeyu Hu, Weikai Chen, Yingda Yin, Xin Wang, Zehong Lin, Jun Zhang, Xiaoguang Han

Under Patent Restriction

A product-ready level PBR generation method that surpasses state-of-the-art open-source and commercial methods (Meshy-5, Tripo AI v3).

High-Quality PBR Generation from the Forge of Photons
High-Quality PBR Generation from the Forge of Photons

Jingzhi Bao*, Hongze Chen*, Lingting Zhu, Chenyu Liu, Runze Zhang, Keyang Luo, Zeyu Hu, Weikai Chen, Yingda Yin, Xin Wang, Zehong Lin, Jun Zhang, Xiaoguang Han

Under Patent Restriction

A product-ready level PBR generation method that surpasses state-of-the-art open-source and commercial methods (Meshy-5, Tripo AI v3).

Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models

Jingzhi Bao, Xueting Li, Ming-Hsuan Yang

arXiv preprint, 2024

We present Tex4D, a zero-shot framework that fuses 3D geometric priors from mesh sequences with the generative power of video diffusion models to produce multi-view, temporally consistent 4D textures.

Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models

Jingzhi Bao, Xueting Li, Ming-Hsuan Yang

arXiv preprint, 2024

We present Tex4D, a zero-shot framework that fuses 3D geometric priors from mesh sequences with the generative power of video diffusion models to produce multi-view, temporally consistent 4D textures.

Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization
Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization

Jingzhi Bao, Guanying Chen, Shuguang Cui

International Conference on 3D Vision (3DV), 2025

A differentiable inverse rendering framework that jointly optimizes lighting and materials for photometric images, achieving accurate self-shadow handling and inter-reflection estimation. DINO-based feature distillation delivers more consistent surface reflectance decomposition.

Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization
Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization

Jingzhi Bao, Guanying Chen, Shuguang Cui

International Conference on 3D Vision (3DV), 2025

A differentiable inverse rendering framework that jointly optimizes lighting and materials for photometric images, achieving accurate self-shadow handling and inter-reflection estimation. DINO-based feature distillation delivers more consistent surface reflectance decomposition.