Jingzhi Bao
B.Eng., The Chinese University of Hong Kong, Shenzhen (2025)
I am a final-year undergrad. major in Computer Science at The Chinese University of Hong Kong, Shenzhen (CUHK-Shenzhen). Currently, I am a technical research intern focusing on 3D assets generation at LightSpeed Studios, Tencent IEG.
My research focuses on 2D/3D generative models, and inverse graphics. Previously, I worked with Dr. Keyang Luo and Runze Zhang at Tencent Games, Dr. Xueting Li and Prof. Ming-Hsuan Yang at UC Merced, Prof. Guanying Chen at FNii-Shenzhen.
University of Illinois Urbana-Champaign (UIUC)
Master in Computer Science Sep. 2025 - Present
The Chinese University of Hong Kong, Shenzhen
B.Eng. in Computer Science and Engineering Sep. 2021 - July 2025
Nanyang Technological University (NTU)
Exchange Student Aug. 2023 - Dec. 2023
Lightspeed Studios, Tencent Games
Machine Learning Intern Feb. 2025 - Aug. 2025
University of California, Merced
Visiting Student June 2024 - Dec. 2024
Future Network of Intelligence Institute (FNii)
Research Intern July 2023 - Dec. 2023
Under Patent Restriction
A product-ready level PBR generation method that surpasses state-of-the-art open-source and commercial methods (Meshy-5, Tripo AI v3).
arXiv preprint, 2024
We present Tex4D, a zero-shot framework that fuses 3D geometric priors from mesh sequences with the generative power of video diffusion models to produce multi-view, temporally consistent 4D textures.
International Conference on 3D Vision (3DV), 2025
A differentiable inverse rendering framework that jointly optimizes lighting and materials for photometric images, achieving accurate self-shadow handling and inter-reflection estimation. DINO-based feature distillation delivers more consistent surface reflectance decomposition.