Jingzhi Bao

CUHK B.Eng., The Chinese University of Hong Kong, Shenzhen (2025)
I am a CS master student at UIUC. I received my B.Eng. in CS with first-class honor at CUHK-Shenzhen. I have spent great time working at ByteDance, Tencent IEG, Meshy AI and FNii-Shenzhen.

My research focuses on post-training (RL) for image/multimodal generation, and pre-training, post-training, and data pipeline construction for 3D foundation models.

I am expected to graduate in January 2027 and actively seeking full-time opportunities!


Education

  • University of Illinois Urbana-Champaign (UIUC)

    University of Illinois Urbana-Champaign (UIUC)

    Master in Computer ScienceSep. 2025 - Present

  • The Chinese University of Hong Kong, Shenzhen

    The Chinese University of Hong Kong, Shenzhen

    B.Eng. in Computer Science and EngineeringSep. 2021 - July 2025

  • Nanyang Technological University (NTU)

    Nanyang Technological University (NTU)

    Exchange StudentAug. 2023 - Dec. 2023

Experience

  • ByteDance

    ByteDance

    Research InternMay 2026 - Aug. 2026

  • Lightspeed Studios, Tencent IEG

    Lightspeed Studios, Tencent IEG

    Research InternFeb. 2025 - Aug. 2025

  • MeshyAI

    MeshyAI

    Research Intern2025

  • University of California, Merced

    University of California, Merced

    Visiting StudentJune 2024 - Dec. 2024

Publications
Toward Next-Generation 3D Asset Generation
Toward Next-Generation 3D Asset Generation

Jingzhi Bao, Xiaohe Ma, Hong Li, Yuanming Hu, Xiaoguang Han

Conditionally accept to ACM Transactions on Graphics (Proc. SIGGRAPH Asia).SIGGRAPH Asia 2026

CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Chenyu Liu, Hongze Chen, Jingzhi Bao, Lingting Zhu, Runze Zhang, Weikai Chen, Zeyu Hu, Yingda Yin, Keyang Luo, Xin Wang

IEEE/CVF Conference on Computer Vision and Pattern Recognition.CVPR 2026

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao*, Hongze Chen*, Lingting Zhu, Chenyu Liu, Runze Zhang, Keyang Luo, Zeyu Hu, Weikai Chen, Yingda Yin, Xin Wang, Zehong Lin, Jun Zhang, Xiaoguang Han

International Conference on Learning Representations.ICLR 2026

Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models

Jingzhi Bao, Xueting Li, Ming-Hsuan Yang

arXiv preprint, 2024.

Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization
Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization

Jingzhi Bao, Guanying Chen, Shuguang Cui

International Conference on 3D Vision.3DV 2025