Jingzhi Bao

CUHK B.Eng., The Chinese University of Hong Kong, Shenzhen (2025)
I am a CS master student at UIUC. I received my B.Eng. in CS with first-class honor at CUHK-Shenzhen. I have spent great time working at ByteDance, Tencent IEG, Meshy AI and FNii-Shenzhen.

My research focuses on post-training (RL) for image/multimodal generation, and pre-training, post-training, and data pipeline construction for 3D foundation models.

I am expected to graduate in January 2027 and actively seeking full-time opportunities!


Education

  • University of Illinois Urbana-Champaign (UIUC)

    University of Illinois Urbana-Champaign (UIUC)

    Master in Computer ScienceSep. 2025 - Present

  • The Chinese University of Hong Kong, Shenzhen

    The Chinese University of Hong Kong, Shenzhen

    B.Eng. in Computer Science and EngineeringSep. 2021 - July 2025

  • Nanyang Technological University (NTU)

    Nanyang Technological University (NTU)

    Exchange StudentAug. 2023 - Dec. 2023

Experience

  • ByteDance

    ByteDance

    Research InternMay 2026 - Aug. 2026

  • Lightspeed Studios, Tencent IEG

    Lightspeed Studios, Tencent IEG

    Research InternFeb. 2025 - Aug. 2025

  • MeshyAI

    MeshyAI

    Research Intern2025

  • University of California, Merced

    University of California, Merced

    Visiting StudentJune 2024 - Dec. 2024

Publications
Toward Next-Generation 3D Texture Generation
Toward Next-Generation 3D Texture Generation

Meshy Texture Team

Technical Report.

UltraTex: Aligning Physical Knowledge for High-Fidelity PBR Texture Generation
UltraTex: Aligning Physical Knowledge for High-Fidelity PBR Texture Generation

Jingzhi Bao, Xiaohe Ma, Hong Li, Yuanming Hu, Xiaoguang Han

Conditionally accept to ACM Transactions on Graphics (Proc. SIGGRAPH Asia).SIGGRAPH Asia 2026

Project PageMeshyAIMeshyAICode will be released after the company review.
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Chenyu Liu, Hongze Chen, Jingzhi Bao, Lingting Zhu, Runze Zhang, Weikai Chen, Zeyu Hu, Yingda Yin, Keyang Luo, Xin Wang

IEEE/CVF Conference on Computer Vision and Pattern Recognition.CVPR 2026

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao*, Hongze Chen*, Lingting Zhu, Chenyu Liu, Runze Zhang, Keyang Luo, Zeyu Hu, Weikai Chen, Yingda Yin, Xin Wang, Zehong Lin, Jun Zhang, Xiaoguang Han

International Conference on Learning Representations.ICLR 2026

Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models
Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models

Jingzhi Bao, Xueting Li, Ming-Hsuan Yang

arXiv preprint, 2024.

Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization
Photometric Inverse Rendering: Shading Cues Modeling and Reflectance Regularization

Jingzhi Bao, Guanying Chen, Shuguang Cui

International Conference on 3D Vision.3DV 2025